Grade Seven Technology

 

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[Inventory Checklist Document]

Roller Coaster Project - "Ride Mania"
                                                                                          

Request for Proposals

The owners of the ACES Amusement Park are seeking proposals for a new roller coaster ride. This coaster must thrill riders young and old with unique design features that incorporate the best in safety and engineering while providing an unforgettable experience.

It's no secret that the ACES Amusement Park is in desperate need of a new high-interest ride that will increase attendance. Our goal is to attract roller coaster fans from near and far. The future of our local theme park rides on your ingenuity.

We will accept proposals in eight weeks. Complete proposal criteria available upon request — serious inquiries only.

 

THE RED BOOK

Sample Completed Project

RIDE MANIA is an extended interdisciplinary project that studies roller coaster design in science, mathematics, and language arts classrooms. Students learn and apply laws of motion, linear equations, and technical reporting. As the eight-week project unfolds they move from learning content-specific knowledge and skills to applying what they learn in a group design task. Ultimately, students must convince the theme park to accept their group's design through persuasive presentations.

The Process: Generating Knowledge

The project is organized in four phases that generate knowledge about design principles of roller coasters:

Phase 1: Accessing prior knowledge about roller coasters.
Phase 2: Investigating content-specific skills and knowledge with experiments in math and science that build understanding about force and the laws of motion.
Phase 3: Expanding knowledge of roller coaster design with research and further experimenting related to roller coasters.
Phase 4: Applying and contributing new knowledge to the design and construction of a roller coaster model.


 

Phase One: Accessing Prior Knowledge

Students reenact
the feeling of roller coaster forces.
The project begins  with a video that features a top roller coaster.  The video initiates a discussion and prompts students to think about their own experiences with the motion and forces experienced on amusement park rides. Students then write a science journal entry in response to the following:
Describe the experiences you have had at amusement parks.
What are your favorite and least favorite rides? Why?
Describe the forces and motion you experience while on these rides.
Student journal entry

Sample Journal Entry

 



Where was the first American roller coaster and what year was it created?
Explain how the two types of energy work in a roller coaster.
What are the different types of wheels on a roller coaster?
What was the nation's first theme park?
What was the first tubular steel coaster called?
What is momentum?
What is velocity?

Phase Two: Investigating to Build Foundation Knowledge

Students conduct many experiments in both science and mathematics classes, establishing underlying concepts and skills and meeting content area requirements. Complete lists of the activities follow.

Science: Investigations of Newton’s Laws of Motion #1
Newton's Laws of Motion #2
Math: Investigations of Linear Equation

Build Your Own #1

Build Your Own #2

Build Your Own #3 (Press F11 for Full Screen View!) NEW!!!

Alter Newton's Laws on a Roller Coaster


 

ACTIVITY 1: Discovery Channel's Roller Coaster Builder

Go to the Discovery Channel's Roller Coaster Builder. Build a roller coaster that will make the Fear-o-Meter really rise. Describe what makes a scary coaster.

ACTIVITY 2: Looking at Roller Coaster differences

Now use the Funderstanding Roller Coaster. Adjust the hills and loops to build a coaster that works. What did you have to do to make sure the car stayed on the track and got to the end of the ride? Record your answer on your worksheet.

ACTIVITY 3: Changing friction and gravity.

Use the Funderstanding Roller Coaster again. This time put friction all the way to the maximum. Now what do you have to do to make the coaster work?

Now put friction back to the middle and gravity in the middle. What changes do you have to to make to the coaster to make it work?


Phase Three: Expanding Knowledge

Roller Coaster Database


Designing Roller Coasters Using Online Simulations
Roller Coaster Statistics
At this point, students begin connecting underlying principles (force, motion, and linear equations) with roller coaster design.
Science: Students work in a computer lab using the Internet to research coaster information. They build a database of useful coaster sites and practice designing successful roller coasters using online simulations.
Internet Activities to Expand Roller Coaster Knowledge
Math: Students build track and begin to test their ideas related to mathematics in roller coaster motion. In one investigation, they use computer-based motion detectors and graphing software.
Investigations of Design and Motion

Excel Spreadsheet with the following data:

Roller Coaster Name

Ride Time (Min:sec)

Maximum Drop (feet)

Maximum Speed (mph)

Track Length (feet)

Ride Capacity (passengers/hour)

Kingda Ka

0:51

418

128

3118

1400

Roller Coaster Sites:
http://www.ultimaterollercoaster.com/*

http://library.thinkquest.org/C005075F/English_Version/history%20coasters.htm?tqskip1=1&tqtime=0601*



Students fill in a table with the Roller Coaster Web sites they found.
The handout and one student's results are shown below.

 


The Hunt for Roller Coaster Web sites

Instructions: Search the Internet for sites that address the following four aspects of roller coasters:
1) History of RC 2) Design of RC 3) Statistics of RC 4) Force and Motion

TYPE

URL ADDRESS

DESCRIPTION/REVIEW

 

 

 

 

 

 

 

 

 

Roller Coaster Database
Phase Four: Applying and Contributing Knowledge


Students will be divided into 4 person project teams. Each student will be assigned one of the tasks listed below to complete.

Architect

Engineer

Researcher

Public Relations Director